No matter your Indie or large game studio, your game Art to looks Great! https://www.rt-pro.com/* Concept art * UI/UX * Character design * Level design * Environment design * 3D Modelling * Animation * VFX * Cinematic / cut-scenes https://www.rt-pro.com/portfolio We can cover all for you! With over 200 artist we always…
Hi, for some time (quite long, because had a lot of breaks beetween) I've been working on a short cinematic. An idea is an artistic teaser inspired by my alternate Old Testament story. (Eve locked Adam in a garden, because he was a tyrant). current state video (PL with ENG subs): https://youtu.be/075cuw-Yuxk Some shots…
An ex-Brawl2 project I didn't get to complete within the competition time frame + added extension hence opening this thread because amount of effort for me at least working on such a very complex asset and which also remains my primary goal too finally wrap it up along with sharing some progress, as well.
It's two different approaches. You could sculpt on the smoothed version of a subdivision modeling mesh, but that's then locked at the highest subdivision you ended up using, and, like you noticed, that's quite high indeed in order to be able to sculpt freely and not run into problems (although you should still work from…
Hey everyone, Just wrapped up this high-poly mechanoid sculpt — around 28 million tris and 462 bones. Main concept: The Mechanid Suit is an advanced fusion-tech combat system wielded by alien warriors during their invasion of Earth. It represents the aliens’ drive to merge their fusion technology with human engineering,…
I'd suggest .obj because I assume you're only porting static mesh geometry too UVW in Rizom?, whereas blender's fbx format will store complex data and scene hierarchy which can be a bit tricky, in my experience.
ROLE OVERVIEWWe are seeking a Concept Artist to design and refine the visual identity of our main playable character, Jack Drummond, for the narrative-driven title Tragedy Bridge™.As this is a pre-seed/self-funded project, we are specifically looking for a Junior or Student artist who wants to take ownership of a "Hero"…
Hey thank you all for replying with all those great comments, I really like good feedbacks like this, it really helps to make a better game. KDR: yes we are very proud of our demo although it's obviously not all perfect! JKMakowka: It's true the buildings are quite large. Tokyo in the demo is something like the 10th…
Hello! I started learning Plasticity recently and wanted to share some of my thoughts about the software. Maybe this will be interesting for people like me, who have a poly-modeling background and consider giving CAD a go. First of all I was pleasantly surprised how "artist" friendly Plasticity is. The interface is very…