So calling this scene done for now. I like the idea of coming back to this at some point and making a non-destroyed version. Not many changes to the overall scene. Changed the moss texture to the one above and added dirt to the vertex blend for the ground. Renders out of UE4 of the scene and some of the main material…
Looks really awesome. I work also with SP and always have problems with the edge wear generator. Either it didn't show anything or the "edge wear" is more like redrawing the edges with a "silver-liner". :(
Hello, I am trying to use mesh decal for my models in Unreal, I have made a decal atlas like this: And my model like this (everything is combined into one mesh to import into Unreal): As you can see, the smaller decal face that I am selecting is supposed to be on the top of every other mesh decal. I have also purposely…
I am in an similar position at the moment so I know that living with someone without the means to contribute anything other than doing menial tasks is not fun. Especially when you are at an age where people expect you to begin to settle down and truly start your "adult life". Unless your parents explicitly tells you to get…
I want to live to see a satellite orbiting every moon(as big as ours)and planet in the solar system giving us the same if not better maps of each body than what we have for mars. And I want probes on any body that could have life. That's what id like to see my money going to.
I feel the same way as Renaud. I love to link to people I know and/or really respect in this field. I like the feeling of a tight nit community. I'm not worried that I'll loose work because of it. People like my work or they don't. My linking to someone else won't change that. I think its great that I might introduce…
Seems like no one is really reading the question. OP is asking how a studio would iterate on a large world without screwing anything up. It probably really depends on the game and engine. You could work on a grid, and not allow people to make changes to the edges of the grid, so it still lines up, but you can completely…
The proportions in the concept are fairly consistent when it comes to aligning decorative and structural elements. On the upper staircase the stringers and mill work land almost directly on top of where posts would go on either side of the opening in the wall assembly underneath the second floor. The panel work covering…
OK. Strange story: The other day I was wondering about "Friends reunited" in my daily bed-brainstorm. So lying there, I asked myself "who is the most unlikely person to use the internet who I went to school with"? (seeing how most people I went to school with are not online). Eventually I came up with a name. I guy called…
Eever since I was very young, I liked to design things like these. I wanted to become a 3D artist but I only like drawing with a ruler. So I got a certificate from Full Sail University where I learned about Maya. Does anyone know which software is best for this kind of art, or what kind of job should I get?