Hi guys It's WC time! Back in 1994 I was introduced to see a Brazilian custom that we do during the World Cup, which involves decorating and painting our streets. This happens way more in suburbs than downtown areas. So, this is my new study and I challenging my self to try recreate a suburb street in wc mood. you can…
Jay: Iso mode editing is when you can directly manipulate the verts/edges/polys of a subdivision surface's control cage, directly on the surface of the subdivided model. For example, this is how Silo (and Modo, I think) handles it. With Max, if you turn on subdivision it gives you this fugly orange cage overlaid onto the…
Hello everyone, First, I apologize if I have posted this in a wrong section, because this is my first post over here and I can't quite figure out where should I post this sort of a question. :\ So, I've recently started studying ZBrush and I'm following a beginner tutorial on YouTube. Everything is perfectly explained but…
UPDATE 1-2-2020 JEEEZ what a wild year! A lot had happened that prevented me from working on this character further during the middle of 2019, but I was able to return to Jill at the end of the year and took her all the way to completion! Which means she is now an unofficial costume mod for Claire (her military DLC…
HI, I'm just learing 3D mode in photoshop. I discovered that I can paint my 3d model, imported from *.OBJ file, but how can I export painted texture? I find only 1 way, but it saves always in 1024x1024 ;/
Hey, does anyone know if there is a way in Photoshop to merge two layers but maintain the blending modes that those layers might have applied. For example merging a layer with "multiply" with another layer with "overlay". Cheers.
The Idea The idea of this thread is to basically record everything that happens with the mod from idea to completion. I always liked the behind the scenes sort of stuff, and I always love to see how other devs do their thang, so this is like a diary if you will. A diary without all that girly stuff. The mod is pretty…
Here's three renders of a fantasy classroom that I designed with Modo. The room will be mostly made of wood, but here is just a block out of what it will look like. There will be 32 desks with 32 students, a closet in the back, the room mostly lit with ambient light from the windows, the teacher's desk in front. These…
Greetings, I am Bromley, Medieval Conflicts mod leader. Medieval Conflicts is a Total Conversion for the retail computer game Crysis. The mod is based on the Hundred Years War between England and France. The Hundred years war, for those of you who dont know, was a conflict between England and France in the middle ages.…