so yet Another environment, again extremely modular (next time I'll do a more natural environment:P) The scene setting is heavily inspired by The village from the Movie Waterworld. Which is settled in a world consisting only out of water, this village is floating around on sea and shows a lot of features unique to this…
Hey guys, this week I started a new environment which will hopefully end up on my portfolio. A little bit about the concept: The idea was to create a science lab environment. To make the lab look more interesting I wanted to combine it with some vegetation. I ended up with the concept of a labratory where they researched…
Hey guys i've had this idea in my head for a while and wanted to know if you guys think it would be usefull enough after seeing some lowpoly hairmeshes and trying to create some myself i wondered if there wouldn't be a way to script a tool that would make peoples life a little easier Basicly what the script should be able…
Sounds like your off to a great start :) Also aiming for a studio you think you could realistically work for is a good way to design a portfolio peice in the style of that studio to show them you can do there style and are interested in there studio specifically. This is in no way a requirement. Modern/Realistic stuff is…
@cforce5 well some of my friend use 3D Coat for handpainting but I don't have time to learn new Software as I'm busy understanding Cryengine... So I just use substance painter -> Export the base Color to Photoshop -> Paint it away -> Import to SP (SP will recognize PSD data as texture) bad news ist that I have to reload…
Another update! I took a few screengrabs of the blockout and drew over them to solidify some of the building and wall shapes. I want the shapes to be very deliberate before I start doing any final modeling. After that, I made some tweaks to the blockout, so all the major modules are where I want them. The front hasn't…
@wonkza Substance painter/designer! Went out and took a ton of pictures of different grunges that I turned into tileable grayscale images to drive different masks as well. @pixelpatron and @undin I'll definitely be trying that out, I have emissive inputs and parameters in the master material I've made so far, I need to add…
That's a pretty ambitious list; character art requires strong knowledge of anatomy, while vehicles generally benefit from a mechanical inclination — while they're not mutually exclusive it's not exactly common for the one artist to do both at a high standard. It's safe to say you will need to specialise eventually (once…
Hi! I think the non-rat elements look a bit undefined/ un-descript and the overall creature shape is a bit too artificial. The surfaces look untextured. To help with direction when making design decisions, you could pick an existing game and make the creature fit within the world and visual style. I too would also ask what…
About NiteOut We're a team with experiences developing products at Google, Uber, Stanford, Berkeley & Rhode Island School of Design who are working on a new 3D Social Network designed around night life and music. It's an iOS and Android app based experience. We're a couple of months away from our Public Alpha Launch, and…