we are creating a doctor who mod titled universal warfare, We are currently looking for the following roles to join our star wars empire at war forces of corruption mod team. XML Coders(need to know how eaw XML code works) 3D Modelers,(preferred that you know how the alo and ala exporter works and have it installed) Ui…
Hi, I'm trying to figure out how to set up a material in 3dsmax that does the following: 1) Has 4 tiling materials (with base colour, normal, roughness, and metallic maps) that use tiling UVs in UV Channel 1 2) Has another material that is a colour image that sets the colour for those tiled textures (so if I have a tiling…
Hi, I am working on a Bounty Hunter set for Dota 2 game. I have come up with a theme and have modeled a few items. But I am unable to come up with a color theme and designs for it. The theme of the item set is pawn [as in a chess game]. Cowl for the hero. Cowl with the hero model. Main weapon. Offhand weapon. Shield/Back.…
Good afternoon. I am importing normal maps I baked to a plane to use as tileable textures. I was wondering what the best settings were for the Texture properties and the Shader Properties for normal maps? So far: I've selected World Normal Map, TCNormal map. No MIPS. In the shader I click Use Tangent Normal Map. Also to…
Well, I don’t see a problem with anyone who is posting their art. And there’s essentially no hard distinction between 3D Showcase and Digital Sketchbooks. It’s up to the poster to choose which they’d prefer.
www.proeliumtactics.com Environment Builder / set-dresser Proelium Studios is looking for a passionate environment builder / set-dresser. This role involves working with the Creative Director to pitch, build, polish, and ship levels using Unreal Engine 4. It involves close collaborative work with the Creative Director to…
A while ago there was a polycounter who made a thread about his settings. It looks either like https://www.youtube.com/watch?v=Vcz5Fh6Wcx4 this was a replication or the creator.
I'm using Maya and UE4. I need to swap out lots of different clothing items on a single character. I'm not sure the best way to tackle this problem in a way that I can have a huge variety of items without fighting the rig too much. All the tutorials I've found about this suggest using the character mesh and tweaking it…