My latest work and first somewhat successful attempt at a realistic human. Modeled in Maya and Mudbox, I used texturing xyz maps for fine detail, and xgen for hair. I rendered in Arnold 5. There are definitely some things I would do differently if I were to do a second pass, but it's taken enough time already and it's way…
Blizzard's choice to be behind the tech curve is solely based on the idea that if the system requirements to run their games are low, then they'll be able to sell their games to a MUCH, MUCH wider audience. Makes sense, if you ask me. If you make a game that includes all the newest generation technology, you're limiting…
Just wanted to share a character that I recently finished and was hoping to get some critique for improvement. This was my second attempt at realistic hair using XGen and I'm happy with the result compared to my first attempt. In the end I used the following: Model Info- Main Model - 70,846 Polygons (138,950 Tris)- Hair -…
Heya, i do a likeness study between most of my projects to try see how much iv improved this round id like to try take it a little further and ask for what people think im doing wrong! I can see afew problems i dont know how to fix, like the fold on the top eye lid always looks funky so some testing to be done. Either way…
Hey there, I recently finished this project where I wanted to challenge myself to create a photorealistic study of a monkey (Barbary Macaque) and it has been a great project and a learning experience so far. The monkey was sculpted in ZBrush, retopologized in Maya, textures were painted in Mari and a few bits done…
Here's my latest update on my ape man. I have been messing around with the groom for weeks but due to some unfortunate errors I lost my very first renders of my groom tests. I am rendering in Arnold and doing the groom in Xgen. Right now there're about four descriptions for the head and two for each limb. the stomach area…
I've got some feedback from some friends so I went back and did a couple of tweaks to the textures and revisited the lighting. Also, I made a couple of breakdowns to explain the low poly hair process as well as how I made the tattoo texture. I should also mention once more that I took a class on hair with Adam Skutt and…
makkon, they look good, too bad trees that look good with last gen techniques look like shit in next gen engines. Your last example was the very same way i tried to make a bush, but with the way things get lit now it was painfull to look at in game. Next gen for plants makes me a sad panda sometimes. In other words long…
Europe= current gen more than next gen ;) But it is not entirely true. In Romania Gameloft has opened 2 studios that focus more on mobile games which still is a growing and profitable market. In a few years the mobile hardware will have the standard of gaming the current gen standard. The thing is that if a game has a…
the 2nd gen thinkpad yoga 12 is comparable to the surface pro 3 and the last gen thinkpad yoga 12 is comparable to the surface pro 2 in specs . but the last gen thinkpad yoga 12 is a real minefield of QA and so you'll probably get horrible ghosting on the screen or digitizer deadzones or both. not sure about the 2nd gen…