Female Portrait

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MickeyG vertex
My latest work and first somewhat successful attempt at a realistic human. Modeled in Maya and Mudbox, I used texturing xyz maps for fine detail, and xgen for hair. I rendered in Arnold 5. There are definitely some things I would do differently if I were to do a second pass, but it's taken enough time already and it's way better than previous attempts so I'll leave it as is. For my next "realistic" human I'm going to try to make it game ready and real-time renders. Still would love any critiques or tips to improve so I can do better on my next attempt! Thanks!

Not sure if it's possible to embed videos here, but you can see the turntable animation of this HERE


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