I see how that's an interesting theory, but I don't see how it's relevant or true. Industrial designers need to model things that Game Artist do not. We don't often have to model inner workings of functional mechanics. Even if we did, I believe it would be easier with polygons anyways. Its literally the exact same things…
Hello Everyone ! PLEASE PAY ATTENTION TO EVERYTHING YOU READ BELOW. Abominatus Games is team made up of 16 people. After almost 2 years of teamwork we are still working on our projects. Our 2 projects are basically connected to each other of which our first(small) is the Prequel to the second(big) game. The Small Game…
Hello cant find if its me who try to do something wrong or if its a bug (according some other questions about) ? Saying i have a low poly named mesh_low & some high polys named mesh_high_01, mesh_high_02, mesh_high_03.... is it ok ? or the feature is only for mesh_low_01 for mesh_high_01, then mesh_low_02 for mesh_high_02…
There's a big difference between coming up with the aesthetic ideas of a game, the universe, the characters, the story etc. and coming up with the actual dynamics of the game that will make it a blockbuster. The casual observer will often mistake these aesthetics for what makes these games massive hits, when in fact the…
I had a quick scan of your work and a couple of things popped out to me straight away. The mesh density on some of these pieces is unbalanced for what you're calling "low poly". You have areas that are sparse and very low poly, and then other areas that are so dense that they're black. Optimisation will be a massive…
Hello everyone, My name is Don, or Donnie, Im pretty new to game art forums and game art in general. I just wanted to know if starting a career in game art at age 29 is too late or something, I see a lot of people on these forums are so young! I am enrolled in a game design program at my local college but I don't graduate…
Hi! I am trying to practice rigging in maya, and I need models to rig. You can send me your model and I will rig it, for free, its a practice to me. Then you can sell the rig on internet or whatever, I dont care. Probably I will use the rig to test technical animation, implementation to game engine and things like that
Senior Character Modeler WE ARE REVOLUTIONIZING ENTERTAINMENT! Got the passion and a very high degree of skill to create fantastic worlds for a large scale premium fantasy online MMO game? Have you accomplished this with your experience in other high quality games? We are going to change next generation gaming in a way…
What basicly really freaks me out is when a person that clearly has the money to buy all the titles he wants to play refuses to spend the money. Said person pirated in his earlier years as a student. And besides talking with him about the issue I always thought that he would stop when he finally gets his wellpaid job. But…
In concept, Twisted Metal is a demolition derby which permits the usage of ballistic projectiles. Players choose a vehicle and an arenaor a series of arenas in the story modeto engage in battle with opposing drivers. A variety of weapons and upgrades are obtainable by pick-ups scattered throughout the stage. The last…