I think at the point I am at, I'm starting to really get a feel for creating decent characters. However, I always find myself struggling during the design process to really punch out unique, interesting concepts. I'm not a horrible artist per se, but I always find myself frustrated because I can never translate the ideas…
hey Yuri, shes looking really good, last paintover I swear haha so now you are in a good place I think you can try and push her more towards the concept. Ive done a quick paintover on the direction I would go with, Ive made heavier set upper eye lids, wider jawline so you get fuller cheeks, raised philtrum whilst keeping…
so a few things i have a problem with. -You have a lot of fine detail but no medium details. I do the same thing. What i would do here is stop focusing on those really small scratches, but start focusing on some medium to large level details to break apart the silhouette in ameaningful way. (maybe a way that tells a…
Not sure if you're gonna retope the armor pieces but I think you should make clean meshes beacause the blobiness/wavinmess of some parts of the armor detracts from the overall character. I also think that the leg armor plates and the armor covering his abdomen on the original concept are way cooler. The overall proportions…
I decided to try to learn more about making and designing armor. I started with a small study of shoulder plates. I am trying to figure out what makes armor stand out. The first thing that comes to mind would be silhouette but I've com across many nice looking armor pieces that don't break the humanoid silhouette very…
Ok so this is my first time posting on this site, and so if this is the wrong place or I broke some rule, I apologize. I am creating an open-world game with real-time combat, involving up to 10 character/enemies on screen at the same time for the PS4, think kind of like Assassin's Creed in terms of specs (polycount/texture…
I would rework the boots. If there's one thing that bugs me about current trends in SF game characters, it's the Gears of War-influenced, oversized, anatomically-impossible armor. Look at Warhammer's Space Marines-- their armor is also oversized beyond reality, but at least the joints are articulate. In your case, your top…
Imperatum Hybrid Armor Imperatum - scifi rpg games Armor design & 3D production. Client: Pro Social Games Hybrid armor is one of 4 in armor set we built for Imperatum with futuristic vibe! More hires & 3D viewer at: https://www.artstation.com/artwork/OyzRVv
Hello, This is a class project. The concept is that the armor is a futuristic magnetic armor that protects against energy based munitions. The armor takes the place of a space suit. The floaty thing is a type of hologram projection or ipad type device that the player can see over the shoulder of the character wearing the…
yes, and they're all pig-ugly. USA already has over 4000 abrams tanks, the most expensive version (M1A2) costing 6 million apiece. this thing will probably cost around 7-8 million, what with all the techy stuff stuffed into it. here's what the germans bought: its a PZH 2000. it outranges the FCS vehicle by at least 10km.…