I am currently trying to use paint thro option and paint image or texture on to the mesh (well amt that surface that mari uses Before it bakes it in to mesh). How do I paint with specific strength all mesh and same time not affect after the paint stroke same area again. As I can try to be accurate but edges will always…
This is a fantastic aesthetic and I'd love to see an entire environment (or an entire game) done like this. I do a webcomic where I do all of my penciling digitally and then print the pencils in pale cyan directly onto watercolor paper, for finishing in watercolor, and I've been meaning to try something similar with 3d…
Diablo & Diablo 2 - Hardcore Mode. If You die, you're dead for good. /smartass I only played it for a brief period. Love the Painted textures sans shaders, but found the dialogue and voice acting annoying. I enjoy the series, and I'll likely play it through in the new year. I don't really care about how different or NEW it…
I am trying out vertex color painting in 3dsmax. say u paint a vertex color map after asigning a vertex paint modifier, is there a way to get the initial vertex color map to display as you paint a new vertex color after applying a new vertex paint modifier especially if u need to paint with reference to the previous one in…
Thought I would share with you guys a 3D Printing piece that I worked on as a surprise for my girlfriend. This is Bandana Waddle Dee from the Kirby video games I digitally sculpted him in Zbrush and engineered him for print. I then printed him on my Prusa i3 MK2S, primed and sanded him and then painted him with acrylics.…
I really don't know if there's any special trick to enhance it; they're most certainly also baking gradient maps and using them with the Point Light Maps to push the value gradation. Other than also manually painting lighting in the diffuse by using more saturated versions of the colors, there probably isn't much to it. I…
Well, it took some time but I finally uploaded them ALL today using my colleges fast internet speed HAHAHUHA! MUST READ: I only did one plank and copied it.. this was done for time, the point was to get the process across. I'm just going to upload them and then comment them all with an explanation of each part when I can.…
Anyone know of any 3D paint software that supports the use of multiple UVW sets within the same material? I need to paint an un-tiled mask between two tiled color textures, for landscape blending in a game. Here's an example, created in 3ds Max: One 1024^2 color texture (rocks) is tiled in UV space 15 times across the…
Multi-tile UVs are exackalackaly what you need! Put a UV island on each tile (0-1 UV is considered one tile), make the size of each tile's texture be 2k or 4k, and paint them with a tool that supports it well. http://store.steampowered.com/app/289550/ ^ Good painting tools, layer system, and shaders, up to 6x 4k textures…
I've been running into some odd problems losing my vertex colors on meshes that I'm painting. After painting a mesh, sometimes I'll lose all of the data I just painted. It's pretty frustrating, as I'm painting four channels of data on large mesh assets. I'm painting at the instance level, not on the mesh asset itself.…