I recently was handed a HUGE space station to texture. I project I have about 2 weeks to do it. I consists of 23 unique UV sets/maps. So I will have 23 normal maps to sculpt/export, and color. I am trying to find some quick workflows so I can bang this thing out. The only assets I was given were the low poly meshes. I have…
When trying to export a view model reference, I get the following error: Writing Meshes... * "bip_hand_R" WARNING: Could not get a material for mesh "bip_hand_R". Skipping mesh. Assign a Standard or Multi/Sub-Object type material to it. bip_hand_R is a bone, why would it need a material? On a semi-unrelated matter, are…
Hey all, is there anyway to have a workflow where I create the environment in Unreal and then export that environment WITH textures into Blender with all the textures attached, no hassle To then do architecture modeling, and whatnot in blender to render there for the final? So far all I see is Blender to Unreal but nothing…
I didn't see this plug-in here, so I supose that it could be useful for some level's modelers. This plug-in export your level from 3DS MAX into .MAP files. http://www.maple3d.com/
im dont usually do anything regarding exporting to game engines, i normally focus on modelling/texturing etc. TLDR whats the best way of arranging this object so it can be used in Unreal? seems like the way I did it is waste of time.
Anyone have Sketchup Pro? I'd very much like to take a look at a raw OBJ model exported from Sketchup. I was thinking maybe you could throw it on a share site like Yousendit or Megaupload and link me? It'd be much appreciated. :)
I am not sure if I am just failing to see how to create and export a height map or if the feature is gone in Quixel Suite 2.0. In specific I am talling about the height map information for the inclueded textures I m certain that was a feature in 1.0 ... am I dreaming? I was working with the brick wall textures - really…
Make sure both the shorts and the body have the same pivot and transforms. Then export each animation as a FBX file. Have you seen these pages yet? https://www.google.com/search?q=unity animation export maya
Hello, when baking the curvature map, Painter seems to make a cavity map. How do I export this cavity map? Below is a screen grab to help illustrate what I am seeing during the bake.
Hi guys, I'm making a simple MaxScript exporter for just the vertex positions. It usually works fine but sometimes I have to Reset XForm for the vertices to not be offset. I know I'm missing something. Here's the important part: obj = objects[i] mesh = obj (or mesh = obj.mesh for editable poly) face = getface mesh j vert =…