Sculpting a crocodile in Sculptris. Plan to take it into Mudbox to paint. Any tips on going from Sculptris to Mudbox? My current plan is to: 1. Sculpt in Sculptris. 2. Use GoZ to go from Sculptris to ZBrush. 3.Layout UVs in ZBrush. 4. Follow the Mudbox manual for going from Z-brush to Mudbox. - Export a low res base mesh -…
Hello polycount. My name is chris.c or PoTaTo!!!. A friend and I have recently started to create dota 2 items. I have drawn the concepts and do the painting. He is a 3d max moddeler. However neither one of us is a sculpter or mudbox/zbrush pro. I am seeking a tutor or mentor for roughly 3-4 sessions probably an hour each.…
Hey guys, I need a little help in making a very expensive decision. Thought i'd ask here before making it. I'm getting into university, and as of 2nd year [next year] i'll be needing a macintosh laptop. It must be a mac, required by the university. I've never been a fan of macintosh for a variety of reasons, including the…
Hey Everyone, this will be my first project WIP thread. I havent done environments in about 1 year since I graduated from art school. Ive been working mostly on vehicles and various props. So here is my crack at getting back in it. A few things I'm hoping to gain from this, is a solid understanding of mudbox and…
I am using 3dsmax's Render to texture to transfer Normal, Diffuse, Spec and lighting maps from my detail mesh to my render mesh. Problem is that there is no "bleeding" of textures past the UVs so when I view the model in engine. I see the seams all black and ugly when it gets mip-mapped. I was told that there is a plugin…
I've been considering investing in buying Z-brush in order to learn the program after I've been busy with college (graduated around may) and finally got the money to buy a new tablet to upgrade my Yinova 19u tablet to a Huion 19 tablet! I also need to upgrade my pc, but I wanted to ask exactly what's the best workflow for…
Hi I did consider asking this on the Autodesk forum, but then realised Polycount would probably be better as the folk on the Fusion forums don't understand the game modelling workflows used. Is it possible to export a model out of Fusion into another package so it's in quads? I've read varying things such as 'you can…
Wow! Thankx for your speed light feedback Kain! Actually when i started this projet Blender community did not have a GLSL python script with outline. So i worked with the most common two texture script we have, and with very simple texture styles to achieve this "cartoon look": import GameLogic as g objlist =…
If you unlocked/reset normals in Maya on the mesh and do some mesh editing, Maya might change all the normals on the mesh, invalidating normal maps.Turn off face weighted normals in Maya will help stop it breaking mesh normals for seemingly no reason, (no reason what so ever to globally apply a face weighted custom…
sometimes if one person answers then others dont, but i am not the best person to actually answer this so hoping some more experienced enviro artist might chime in. I just saw that there is some missing information might be helpful to have for the question. I can only make a few general suggestions: since this is mostly…