Hey Everyone, this will be my first project WIP thread. I havent done environments in about 1 year since I graduated from art school. Ive been working mostly on vehicles and various props. So here is my crack at getting back in it.
A few things I'm hoping to gain from this, is a solid understanding of mudbox and transferring that into more hand painted textures. Along with bringing it into Unreal 3(most of my knowledge comes from 2004), which I would like to try and tinker around with some interesting lighting, water effects. So this is really a blank canvas type of project, just a spot where I can keep working on new things.
Here is a quick grey block of what I'm thinking the layout will be. I just wanted to do a pretty little fountain, all overgrown, with an old temple building in the background with a big tree growing out of the side.
And to get practicing with mudbox I did a few simple stone bits.
There were a few more props, but I wont bore you with the details
, they just look a lot like those but are railings and pillars.
If there is anything youd like to C&C on, please feel free.
Cheers
Replies
This looks like a good start, my only comment is on the tree roots. Usually tree roots have a more complex shape than just a cylinder. Right now they kind of look like tentacles. Tropical tree roots tend to branch and also have flat sides and rounded tops. They will also change shape from flat to round and many times other roots will travel along an existing root. So you don't often see single large roots.
Here is an example: http://www.highonadventure.com/Hoa07apr/Vicki/Ceiba%20Tree%20Roots%20Spread%20Across%20Jungle%20Floors.JPG
http://img2.photographersdirect.com/img/19309/wm/pd1708284.jpg
Well here is my first pass on the fountain. I need to make it overgrown a lot more. But the general idea is there. Thats in unreal with no real specific lighting. I am going to take my grey block into unreal and see if the layout works. And of course, replace the octo-tree i have going on ;P.
Ive just been playing around in unreal, LIGHT MAPS FTW. lol but yes, grey block and lighting pass next to see if anything doesnt work. My idea of the lighting will be right after the sun breaks the horizon, so lots of colour and stars in the sky. Lets see if I can pull that off.
Thanks for the comment Jocose
You might also want to try and clean up some of the areas where the rounded parts meet the triangle parts. Doesn't look like there is a well defined single or pair of stones there. It just kind of merges together.
Keep it coming!
Thanks
Those trees are awesome i know! :P