I've been considering investing in buying Z-brush in order to learn the program after I've been busy with college (graduated around may) and finally got the money to buy a new tablet to upgrade my Yinova 19u tablet to a Huion 19 tablet!
I also need to upgrade my pc, but I wanted to ask exactly what's the best workflow for working in z-brush as a beginner? I'm focused on environment pieces/props and I usually work in a blizzard-style/hand painted.
I've been told several things for tips tried to find tutorials online but I still get confused at using z-brush when I look at videos.
Do you start off making a very high poly model on maya then transfer to z brush to add more details?
Or is it better for me to make a low poly model THEN add subdivisions?
Also from there, I heard something about baking in the model IN z-brush.
Please feel free to give me advice/feed back since I really want to understand z-brush, I'll post samples up on here later when my new tablet comes in the mail!
Replies
For example, I find it faster to sketch organic forms out in Zbrush before I try to do a cleaner, subdivideable model once I nail my silhouette.
I find it easier to block/boolean model hard surface items in Modo before bringing them in Zbrush many times.
Look for the ProBoolean tutorial Amsterdam Hilton Hotel's made a while ago. He explains a boolean/dynamesh methodology that works well for hard surface objects.
I see! I found some of my friends have told me to try is to use Sculptris as a way to add more details to the low poly model, then bake that high poly model and bake it on the low poly model to get a handle of the workflow I want to try before i officially boy z-brush!
Thank you!
I'm definitely going to buy zbrush, at the moment, however I've invested a bit more money on the pc and tablet so it would be a while until I get zbrush. One of my biggest concerns is the process of getting used to zbrush since the UX is a weird learning curve for me. However I plan on posting a sketchbook topic later to do a small mini exercise project in order to get better at modeling and texturing, so hopefully I hope I get advice and feed back on my work!