Hi, I've worked on two commercial Torque Engine projects for a small studio that has run into investor issues-- a music game and a children's game series-- more info available at your request. I have a portfolio at: http://www.robofolio.blogspot.com/ I'm somewhat a jack of all trades. I can create concepts, textures,…
This is a project I have been working on for the past 6 months or so in my free time. This is my first project working to build back up my portfolio and I learned a lot in the process including that I have been doing unwraps wrong for years. It is also my first crack at PBR textures. I am happy with what I was able to…
Its been a while since I started Working on The Hulk after watching The Avengers. Finally I decided to call it done although there are scope for improvements. It has been a huge learning experience in terms of my anatomy knowledge and Iam very pleased with the result. Anyways! Enough Talk, here are the renders : and Here…
So I've started a quest for next gen arts. I have been making rts units for the last 2 years and its wearing on me. I take occasional contract work and do proper high res work but its always rushed. So here I go with a model I intend to full sculpt out without any real deadline. No crunching and no 256 textures. =) The…
This is my latest work using UE4 and Blender. Interior scene textures by hand and some photo textures used as well. Majority of the assets were created by me with some assets which are free models modified, cleaned up and textured from scratch.For this project, I created dynamic textures for majority of the assets which…
I'm currently casually taking part in a competition over at cgtalk. The challange is to take an known character or type of character and to reverse/change it. So for example cheerful darth vader, Mrs Mumra, medievil master chief or a futuristic medievil knight. I'm going with a modern cyborg take on a 17th Century Plague…
ok guys Im actually UBER ahead of this then I expected, this is literally a days worth of work between modeling unwrapping and the begining of the texturing texturing will be a 128X128 map for soundwave including weapon, and conflicting if rumble will be 128 or 64 X 64 this is actually my first extremely LOW LOW LOW poly…
Hey I wanted to ask what is the best way to texture a racetrack? At the moment Im struggling to put skid marks and other track markings on the track with out using masks. How would this normally be done in a racing game? Its the same for the terrain. Would things like vertex colour blending be used or is just maps?…
My classes are starting to get more into environments than just props which is good because that's where I want to go. I'll kick off my first question on this forum with a noobish one. When making a room with certain rooms or geometry jutting in and out of it, is it better to start with one cube and extrude and chamfer…
With 8 years experience in the game industry, I specialize in creating stylized real-time 3D characters. I'm passionate about creating high quality art and visual storytelling. My aptitudes include self-direction, clear communications, and strong organizational skills. I'm interested in building long-term working…