Good suggestions to be found here :) I think the consensus is that you may have gone a bit too hastily and heavily into the scale-level detail. The general rule for anything is start with the biggest forms and work smaller and smaller. The proportions of your protoceratops appear to be really quite good, but he takes on a…
please don't take offense, I am not by any means 'poo-pooing' higher education.. but why would you get a MFA? To teach? You got a BFA in 2000, a 3d certificate in 2005, anatomy courses in 2006. What is an MFA going to give you the BFA isn't? A piece of mind that you are learned? Will the money you make be offset by the…
Thank you. No, I dont use any specified reference. Just looking at some images if I need a general overview on some element. Freckles (and all the textures) are actually hand painted with basic photoshop brushes. But I will work on them. I got a very short deadline - it must be finished (at least model + maps) until next…
Hi Theodor, you have sharp eyes! Yes you are absolutely right about the proportions. The thing is I don't really mind the sculpt being sort of different than my concept because my sculpts are usually more anatomically correct than my drawing haha T-T However I do appreciate your critics please do keep them coming if u…
It would help to see the references of your demon guy. At the moment, I'd suggest he's a bit on the under-detailed side in both sculpt and texture. You've got a bunch of anatomical stuff that looks like it could use some work, most notably the shoulders, but with such a weird beastie it's tricky to give any really clear…
Nice character, good work. Just a few things I'd consider reworking a little bit before its portfolio ready: 1: The face kind of looks unemotional, mainly because of wide open straight forward staring eyes and the symmetrical face. Naughty Dog are excellent at showing emotion in still shots: 2: The hands and forearms look…
Nice start on the environment ! The creature is not bad but I think you're put in fine details quite too soon. The base sculpt is too muddy, not refined enough. Also, you might need some anatomical references, try out this website, quite useful: http://anatomy4sculptors.com/?menu=10#body Also some bodybuilders might be a…
Overall its looking very solid, theres a few anatomical issues but perhaps they're from stylization or character design. The pecs and knees seem particularly squared, as is he has armor in those places. Also the feet get too narrow at the toe area. The hips are too wide, you don't need to spread out characters' legs like…
I do not recommend ZBrush for your skill level, you need to focus on basic form. Study anatomical reference before touching your modeling app. It's easier to work with less while in this stage, it's also faster. Check out some of the lowpoly threads and build something like that first. Once you push your mesh to a shape…
Hi Aeze, looks like a good start to me. Here are some thoughts on the matter: The girl seems very feminin on the concept, so I think you could emphasize her hips a bit more and make them wider. With that armor on her shoulders, she doesn't have much of an hourglass shape at the moment. I'd also suggest to work on her…