We're looking for a 3D low-poly character artist to create replacement characters for our project built in Unity. The project currently has 1 rigged character with over 10 animations. The job is to create new stylized characters, while making sure all the animations remain unchanged. Experience Required - Unity - Character…
Hey team, So, I have created a fully scripted procedural horse rig, pretty standard stuff in terms of features. The problem is, after I have created an instance of the rig and saved it out as a version - looking perfect as I do so. After I open that saved file one of the legs has rotated out of place, and I can not for the…
Hi all, We are looking for an artist who can model, rig, texture 2 characters for real time. A horse and a monkey. References in these links. https://dl.dropbox.com/u/25562309/herrnilsson_farge_test_02.jpg https://dl.dropbox.com/u/25562309/gubben.jpg We are looking for speed and quality. Box modeling only. Models will be…
Hello guys . I'm nearly don with my character's rig in maya. there is just one thing left to do and it's to rig my character's long skirt and her apron in a game engine friendly way (namely, Unreal engine 4, unity 5 is a plus ). and I'm trying to find an animator friendly way to do it, but I'm kind of stumped. all the…
Hey everyone, hope all is going well for you! I'm currently stuck at the point where I need to start rigging armor for a character in a game I'm working on. Some of it is straight-forward enough, but parts such as the shoulder plates have me a bit lost. Basically they need to have upward movement, but only to a certain…
Hey PC, I have a little problem trying to figure out how to make the bones be able to twist without having the classic "candy wrapper" effect in which the mesh shrinks where bone is being twisted. Until now I've been using Blender's option "Preserve Volume" (which basically activates Dual Quaternion Skinning) for most of…
Hey everyone ! I'm posting my first thread on polycount, I've been working on a rig since 1 week and I can't get the look that I expected :blush: I'd like to show you different kind of problems that I can't solve :wink: Here is one, we can see the crease between the leg and the hips and how the back is crushed. Here is…
hey guys, some quick help would be awesome. I have this rig and Iv been working with it in maya until now. Iv had to start animating in max on the fly and Im hitting a few walls. Bare with me I dont know all the terminology based in max. Iv circled 3 joints(assuming they are something else in max) that arent working the…
I am not a rigging expert and I have animated a full character with just FK.Kinda helped me understand how every bone works.I now animate with a simple skeleton and ik handles for legs and hands,no contraints or control curves.Will probably add pole vector contraints for the legs and hands later but,my rig is quite…