Another trick here is to realize these models were created mostly in quads, with edge-loop modeling tools. Then converted into triangles before export to the game, and edited further to improve the new triangle edges. One of a gazillion "blender extrude" search results:
Yes, that's possible via scripting. You'd want to look at the Mesh class http://docs.unity3d.com/Documentation/ScriptReference/Mesh.html Pull mesh.uv into a new array, edit them as you like, then pass the array back in to the mesh (you can't just edit them directly from mesh.uv, you have to feed it the entire array at once…
dirty textures/ adding some decals; edit; changed some lighting/ added decals Next up adding dirt/ small parts of debris to the floor edit2; Another lighting change..
Phew - that was quick! Hot off the press are the results from the judges at Havok on their Top 9 entries to the MINI-GOLF contest! For those who don't know, the MINI-GOLF! contest hosted by Polycount saw artists creating mini-golf holes, to be used in Havok's brand spanking new game engine, Project Anarchy™. When the…
It's been a while since I had to animate with Character Studio, but if I remember correctly, there is no way to stop the head and arms from counter-rotating / staying in their current rotation when twisting the spine? Similar for some other limbs/connections. Edit: Basically talking abou this:…
I'm the one who learned Max and now learning Maya for my job too~ Maybe I can help you something, my job is focus the modeling path~ So I only tell about the different between modeling path and some basics~ And I'm using 3dsMax 2011 & Maya 2008 to telling the difference~ So maybe some of my advices are already outdated due…
lets see if you lads can multitask. http://www.kongregate.com/games/IcyLime/multitask my high score so far is 108 :D edit: now its 123 edit2: now its 156
I hope you guys like it. It's the most ambitious thing I've ever taken on https://youtu.be/q6amkGifYos Features below (I likely forgot many) * Object edit mode: Rotate, translate scale, select entire objects and manipulate their transforms. * Includes real-world unit system for editing absolute position and scale of…
Nah, not going to buy it till they fix random crashing. The trial timer is bizarre... EDIT: Anyone worked out how the hell the perspective stuff works? EDIT2: Enable guides
So its been a while since I've posted anything and figured I would share what me and everyone here at Treyarch have been working on since we wrapped up all the dlc on Black Ops 2. So I'll be posting all the cool stuff going on with this game in this thread. Hope to play some mp, zombies and now co-op campaign with you guys…