UV mapping problem Hello. I am having a problem UV mapping my mesh and I hope someone can help me solve it. I followed a tutorial on youtube. The error I'm getting is, I have a mesh That has triangles everywhere. How did they get there? Good question. I was modeling the trigger of the gun and a step was to triangulate and…
So I'm not 100% sure if what I'm trying to get at is actually called UV islands. I've got a object comprised of tons of meshes. Each mesh has been mapped and laid out. I want to do an automatic layout again, but keep the UVs in groups of the meshes they belong to. With the layout, I'm attempting to resize everything so the…
Yeah, reverted in Maya. - Modify uvs in maya > export > uvs reverted to previous state (i'd say before i start editing uvs, unlimited number of actions) - Modify uvs in maya > save > close maya and restart > uvs reverted. Really strange T_T
You should tell us software your using for more specific help.(from the image I'm guessing UVmaster in Zbrush) You can unwrap curved islands several ways (again same result, different tools in different software) 3dsmax - you can unfold from strip or peel>straighten>relax internal edges Headus UV Layout - rectilinear tool…
I've been doing environment art for quite a while, but have yet to really ever use a second UV channel for anything other than lightmaps. I see some people use second UV channels to add maybe some leaks or something to a mesh. What are some other use cases? Im working with some building meshes right now that use a tiling…
Hey so i have run into this problem where my UVs are looking different in Maya than they do in substance painter. This is my object is is triangulated if that helps. These are my UV's i have just used an automatic map. But when i export as FBX and import into substance painter my UVs look like this My FBX file if needed is…
Hello, I would like to know the purpose of using multi uv sets and or udims, I believe they are used to allow separation of uvs of larger parts of a mesh from smaller parts and having a texture set for both and for the smaller parts could be enlarged in the uvs to allow more detail on but on not sure if that is the use of…
Is there a function for shrinking and fatten uv islands in Blender 2.5? in editmode you can scale along the normals with alt+s. I want this for uvs where every island is scaled along its center. At the moment I have to scale the hole uv set down and reposition every island by hand. It's ok for small textures but for bigger…
Hi. I am wondering how you guys pack your lightmaps, I have been using 3ds max auto pack features for a while, but I think it leaves so much padding or does not fill up the space enough. Being able to turn on padding for the uv borders would also be nice, cause now 3ds max lays the uv's right on top of the border. I know…
Hi, kind of new to 3d so need some advice, please. :) I have an model ready for texturing in Substance Painter. If I want all the UVs together on one sheet, thus one TextureSet, do I have to attach all the objects together and then UV? Then all the subobjects' UVs will be separate and on one tile? Also - if I do have to…