Is there a function for shrinking and fatten uv islands in Blender 2.5?
in editmode you can scale along the normals with alt+s. I want this for uvs where every island is scaled along its center.
At the moment I have to scale the hole uv set down and reposition every island by hand. It's ok for small textures but for bigger lightmaps it's horrible
![:( :(](https://polycount.com/plugins/emojiextender/emoji/twitter/frown.png)
Replies
there's also the average island scale in there which is pretty useful.
but thanks anyway
average the island size, then pack them, then scale one of the islands down, average size again.
When you use smart project there is an option names "island margin" which would be perfect with normal unwrap... but it doesn't show up.
is there a script anywhere?
but I use this trick until there is a proper solution. Thanks
Since most things should be in python in 2.5, it should be accessible somewhere to be attached to the other script, but more than that I do not know, I agree it's needed though