Hey so i have run into this problem where my UVs are looking different in Maya than they do in substance painter.
![Image: https://us.v-cdn.net/5021068/uploads/editor/ei/klbrbo02rn9a.png](https://us.v-cdn.net/5021068/uploads/editor/ei/klbrbo02rn9a.png)
This is my object is is triangulated if that helps.
![Image: https://us.v-cdn.net/5021068/uploads/editor/z4/xcvjutpkgwz2.png](https://us.v-cdn.net/5021068/uploads/editor/z4/xcvjutpkgwz2.png)
These are my UV's i have just used an automatic map.
But when i export as FBX and import into substance painter my UVs look like this
![Image: https://us.v-cdn.net/5021068/uploads/editor/yv/y8ofpn1jyeot.png](https://us.v-cdn.net/5021068/uploads/editor/yv/y8ofpn1jyeot.png)
My FBX file if needed is attached
Replies
UVmap_0
LightMapUV
map1
You the map you want to use is the map1.