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Second UV channels?

jordank95
polycounter lvl 8
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jordank95 polycounter lvl 8

I've been doing environment art for quite a while, but have yet to really ever use a second UV channel for anything other than lightmaps. I see some people use second UV channels to add maybe some leaks or something to a mesh. What are some other use cases?

Im working with some building meshes right now that use a tiling texture over them, but also have painted designs on top of the tiling texture in spots. Im just duplicating some faces on the mesh, offsetting them by a very small amount and adding another material with my painted designs on them (with alpha), so it looks like it painted on the mesh itself and still shows my tiling material under it. Is this a case for a second UV channel? How would that work with also showing the tiling material underneath?

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