Our project is looking to hire an additional, full time team member. This is a salaried position with health insurance benefits, open to anyone in the US or Canada. Our project is Architect of Ruin, a sword and sorcery colony survival game. The game is funded and has a publisher, but that relationship is not yet announced.…
Overhaul: Baldur's Gate Enhanced Fluik: ios games xgen: casual games pixelstorm: hidden object games Bioware is looking for local people right now for QA. These studios would hire artists on occassion. Tip is...you have to check their twitter or site job section on a regular basis. There also Gauge, but I don't know if…
Seriously man, hang in there. It's tough out there right now, but stick with it. I got laid off in January of 09, and with all the local studios I figured it wouldn't take long to get a new job at all. Boy was I wrong. About two weeks after I got laid off almost every local studio either had massive layoffs or closed shop.…
Maxon's documentation seems to be vague and I'd argue wrong about focal length From: Draw Here's a good image showing the relationship: Here's an old article exploring the same thing as you: Sort a Done. Its almost there... I swear...: ZBrush Focal Angle Fov can also be horizontal or vertical, and I haven't used Maya in a…
you're currently set to Local transform. Up at the top toolbar just underneath preferences/help you'll see something that should say local. change it to world.
You could try selecting the short edges and scaling them using local action centre. Not certain why it's not working with local scrub centre on just the polygon...
This is great. More of this and developers are more likely to be going with local outsourcing companies that aren't asshats and use local artists, thus helping you guys get work