The animation is 23 frames, 24fps, which I have set up in marmoset. The animation loops in Maya and I checked it in our school 3D engine and it loops. But in marmoset it studders on the last frame which makes it not loop (and it looks wonky) :( Does anyone know why?
The TIGJam site I considered putting this in the General thread. But I decided that this particular event is very tech-focused. Sure, there is art involved, but TIGSource is predominantly populated with programmers. For anyone interested, it is going to be north of San Francisco, over the Halloween weekend. (Thursday -…
With this one I went for a boulder approach to the silhouette and added gold. I spent more time on the texturing, adding stuff like dirt and speckles and the like. The material was quite simple to make in Substance Designer. This took me approximately 3 hours.
Hey guys. I'm taking a Game Art Workshop and thought I'd post up the end of each week here to kind of have an overview of the course. Here's where I'm up to so far in blocking out the characters anatomy. Face needs a lot of tlc.
I thought I'd have a go at this, dont have a clue what I'm doing but I'll wing it. Ork Chainsword. Its just before a bit of refinement putting on the nobbly bits and then high polying it(I guess uv before that though). Not sure if I'm gonna extrude the nobbly bits or have them floating or just draw them on the texture.
Well, I've seached far and low for models, I liked the ones I found on here, but there wasnt a great selection of anime ones. Anyone know a good place for anime models, like from Cowboy Bebop, Blue Gender, Trigun, or anything good?