Sorry, I had to laugh a bit (in a friendly way) when I read this and then scrolled down to see your test case. As an experienced modeler, you realize of course that you're challenging the retopo algorithm with one of the most sensitive topology scenarios possible: a low resolution face. The lower the resolution of your…
Prismacolor markers are mega expensive...but you really cant beat them in terms of marker quality. Calling them a waste of time is pretty silly, that's like calling acrylic paint or colored pencils a waste of time. Just because it wont be the tool that you're using 100% of the time at a job doesn't mean you wont learn…
@JoltZero Thanks! It was a requirement for school, and kind of a fun challenge to learn a little bit about the material editor. @Megacorpse Thanks! @robin_64_bit I will post it when I am done, but its basically just a texture atlas. @silkroadgame Thank you! @KristaW Thanks! @DWalker Yea I have to work on the moonlighting a…
Hello Gnoop, Thank you for taking the time to try the new version of the script. I'll answer your second question first. This is something I can add fairly easy. I will add a checkbox in the configuration to enable or disable it. Your first question however, is a bit more complicated. Before I started on this script, I…
Sweet i'll check this out. Is there any sort of top ten list for all the 300 games? It'd be nice to know which ones are "must plays", I probably wont try all 300, though space racist i'm playing out of morbid curiosity. Just bought this indie bundle today: http://www.indieroyale.com/ Deserves its own post but since there's…
Hey man, it is great that you have moved on from being a lurker! I can say right of the bat you are missing any info about you on the about page and no resume. You need that information to say something about you, no one will take your portfolio seriously, if you do not yourself give it some pretty standard stuff when it…
With TV/Film you are working on one self contained scene that uses one camera angle and whatever you do makes that one angle look great. You animate the scene all the way through. In film/TV you can do whatever you need to, to make that shot work. Add more bones, add skin morphs, use deformers, use a lot of post effects to…
Thanks everyone :) @Ichiban the first pass was AO, but it was a very simple one. I didn't do any sculpting for this, just started painting on top of the AO. The AO basically served as a guide for edges and really simple lighting, nothing complex. @SpaceSteggy For the multiples of the same object, what I did was just model…
That is a good lookin ship! The dummies are just place holders for the pivots. When you attach the turret to the boat it will lose it's pivot. The dummy is there for when you detach the turret and want to set it back to it's original location. Depending on your ex/import plugin, it usually has an option to convert dummies…
The tail needs to be angles downard to avoid blade collisions and/or main rotor assembly needs to be pushed upwards a bit. I just noticed that you don't have a tail rotor...And that tail doesn't look it could function as a NOTAR either. It's obviously not a coaxial design, so yeah...no way this design would ever fly…