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Moonlit Medieval Town - UDK - Single 2048 D/S/N/M Texture

polycounter lvl 12
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BARDLER polycounter lvl 12
Work in Progress:
fzg2.jpg

Entire scene is on a single 2048 texture sheet with 1 diffuse, spec, normal, and extra texture for different masks and stuff that I will be adding later.

Things to do still:
-Make a few more props to flesh out scene.
-Create ground plane for better and more dynamic layout of scene. I want the street on the left to be going down, and the one on the right raising up.
-Setup material instances for color variation.
-Setup decals for dirt and grunge.
-Texturing pass on everything to sharpen some details and pop some details.

All critiques welcome.

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