EDIT: Project is complete! Here's the video: [ame=" https://www.youtube.com/watch?v=4RIfhwPAX8A"]http://www.youtube.com/watch?v=4RIfhwPAX8A[/ame] If you enjoyed it, you can watch my full demo reel with a "boss" character at the end in UDK here Hi everyone, my name is Ken Ha (ken-ha.com) and I'm currently a student, soon to…
EDIT: Video I made to show my progress and share a bit of my workflow: https://vimeo.com/189564354 Hey polycount! I've been lurking these forums for a long time, finally decided to put myself out there and start posting. Here's a project I'm working on. I wanted to practice modeling modular assets and create a SciFi…
Classification: Freelancer Department: Art Reports to: Art Director Start Date: December 2016 Position Summary: Model, texture, and create a single scene focusing on
a specific interior location – concept art will be provided from which to
create the scene. Required Qualifications: ● A link to your portfolio ● Knowledge…
So, I have been slightly lazy these past few weeks. Decided to start a thread containing my current wip's and future work's in hope of kicking me out of this current funk phase :D Actually, a post made in general discussion a few weeks ago has made me realise I have some really obvious weaknesses that I hope to challenge…
Hey everyone! With the help of a humble Kickstarter campaign we launched the first chapter of The Song of Seven on Steam! As of now we're at a 96% rating! "The Song of Seven is a single player third-person adventure game. Solve environment/inventory based puzzles, engage in meaningful conversation, and explore a world full…
Programs like World Machine, Substance Designer and Ddo seem to be used a lot now to create assets quicker and looking better. To get a satisfactory texture in UDK you need to connect a lot of nodes in the material editor. As a 2D artist, learning these workflows was a challenge vs painting in Photoshop or zbrush, but I'm…
(with this example I'm only worried about the 'paper' parts of the model, Im not worried about the metal bits, they aren't a problem) im making a paper lanten, it was going to be part of that Artstation challenge, but I switched to some other objects instead. so here is the problem. i made a paper material using Substance…
Valkyrie Entertainment is looking for a talented, team oriented Hardsurface Environment Artist to contribute to our projects. This is an on-site is a paid position. This position is for US residents only and relocation assistance can be provided for those living outside of the Seattle area. Responsibilities: Modelling…
Well this is it, my final Splash Art! It was so much fun to paint this, including all the challenges it brought with. I feel like I improved a lot on my painting process, as well as composition and color management. It may not be the most amazing splash ever, but I really like it and I'm happy with it; as artist Jake…
Hey to all, I was wondering if anyone has some feedback I could go about and create a Whirlpool/Maelstrom kind of effect in UDK for water. I have been racking my brain for a while, and wanted to create it with materials, but since UDK doesn't have a flow map attribute, I don't know how I could be able to fake the suck and…