Valkyrie Entertainment is looking for a talented, team oriented Hardsurface Environment Artist to contribute to our projects. This is an on-site is a paid position. This position is for US residents only and relocation assistance can be provided for those living outside of the Seattle area.
Responsibilities:
Modelling and texturing in-game environments based on concepts, 3D mock-ups and art direction specifications
Modelling and texturing props for existing levels
Modelling key level landmarks and props in high-poly
Implementing assets into the game engine
Defining shader effects and material properties for props and environment features
Works under the supervision of the Art Manager and Art Director
Requirements:
4 years or more professional experience as 3D artist in the games industry.
Excellent knowledge of 3ds Max and Photoshop.
Strong experience in both modelling and texturing environments and props.
Able to optimize low-polygon or mid-low-polygon models while taking aesthetic and technical. considerations into account.
Strong understanding of environment art technical challenges and engine limitations.
General knowledge of art and technical standards/constraints for modern games.
Assets:
Knowledge of games engines such as Unity or Unreal
Experience in high-polygon sculpting (ZBrush,Mudbox,etc).
Ability to model vehicles for game use.
Please send us your current portfolio demonstrating the above skills as well as a current resume to our email below. Thanks and we hope to hear from you soon!
jobs@valkent.com
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