Hello Polycount members! We have a new Master Class starting up very soon at ZBrushWorkshops.com that will definitely enhance your current artwork. Our upcoming Anatomy 2.0 Master Class is a very in-depth and focused curriculum that will enhance every persons knowledge and execution of anatomy no matter what skill level…
Hey guys long time polycount viewer first time poster. I really admire the quality of work and constructive feedback/support on these forums. I've been tryin to learn zbrush so I made this concept of a cowboy barber to sculpt. My aims are to create a high quality concept/illustration and a high rez model using a sculpting…
Hi polycount. I guess this can double as an introductory post. My name is Justin. I'm 22 and I graduated last year. I went to ITT Techinial Institute for the Bachelor's of Digital Entertainment and Game Design. Upon graduating, I realized that there is a TON OF THINGS that I don't know how to do. This disappointed me…
Hello Polycount. I'm a long time lurker and I don't post much. But today I'm crawling out of my cave to show you what I've been working on for the past 2 months. In short, Intergalactic Road Warriors is a side-scrolling combat racer, designed for quick play sessions with an emphasis on chaos and speed. So far we've…
Papa has a brand new bag... and by papa I mean you. 8Monkey Labs released version 1.4 of the Marmoset Toolbag Marmoset Toolbag 1.4 Announcement New Features: * 9 new high quality sky lighting presets * Over 20 new light gel presets * Improved depth of field effect * Automatic check & installation for new versions *…
Another thread on schools, but for a different reason. Let me start this off by saying I hate you all like I hate my brother. I love you, but I also hate you. >_< I thought I had it all figured out, but after reading up on some information on For Profit schools, I've started receiving mixed feelings internally. One side of…
Hi everyone! I'm the project lead on Core Overload and we're seeking some 3D artists from Polycount to help us make Core Overload as awesome as possible! A little bit of background: The University of Southern California's Games program is a world-ranked game development program (We've been #1 for 3 years now). In the…
Hi everyone! I'm the Art Director on Core Overload and we're seeking some 3D artists from Polycount to help us make Core Overload as awesome as possible! A little bit of background: The University of Southern California's Games program is a world-ranked game development program (We've been #1 for 3 years now). In the…
Three Words... or two and a number.... Macbook Pro 13" I bought one earlier last year and it is hands down the greatest laptop I have ever owned, (about 3 Mac laptops and a few Windows laptops over the years). Build quality is incredible, OS X is obviously rock solid as an OS, and of course you can dual boot Windows (or…
Micheal, let me show you what odForce is totally missing to become home for game artists: http://polycount.com/discussion/68788/tech-artist-what-are-you-working-on-forever-edition/p1 http://polycount.com/discussion/120427/pixel-art/p1 http://polycount.com/discussion/163000/what-are-you-working-on-2d-2016/p1…