hey guys, i want to create my own glass material to take it later on in a pbr engine like cryengine 3. i saw that they have a special shader for glass but i really dont know how to make the different textures like albedo/spec/gloss/normal in a pbr way to have a good looking glass in the end. maybe you can tell me or show…
Hi guys! So I was wondering, should I create textures by myself or should I buy texture packs - I mean those texture packs which have a huge collection of high rez textures! Btw, I am still a student! Thanks!
Hello guys :) in this theard i will be creating some textures to learn how to use Zbrush and learn how to make good textures here is my first Hipoly Brick : i will bake it and start texturing soon crits and comment welcome
hi polycounters here's a project that I designed & created for a challenge that was about ancient Persian, and finally, I got the 1st award of that... in this design, I've tried to use the main elements of ancient Persian architecture and form a structure that expresses the majesty of the Cyrus palace ... if you want to…
Hello everyone!! This week I’ve been working on some texture tweaks. But mainly on the render, placing the sword in a Unreal environment. In this case, a cave to give a stronger sense of a fantasy setting with a magic sword at its centre. I’ve worked on the lighting and effects on the sword to give the impression of magic…
Hi all! Like the subject title stated, is there a way to create a special kind of baking technique? I found a way to do it procedurally, but it's annoying to do step by step to get the result I wanted. So I figured, why not code it? Is there's a way I could do that? Thanks in advance! This is for 3ds max btw, I could…
Hi! everyone, I need to create a tileable rice alpha like the one I post for various purposes, I been trying to use some of the multimesh tools to spray a model, but since any multimesh tool supports that fuction I was not able to achive my goal. Any suggestions?
Hello. I am a Japanese student and I am not good at English, so I am writing through a translation machine. How can I generate a texture of a stingray like this using Substance Designer? I would like to create something where small scales are arranged around medium-sized scales.
Hello, I am located in Michigan. I need a 3D image created and suitable for my Prusa 3d printer. It is a small car part ( see attached) I can mail the part to you or can provide measurements. The drawing would have to address a small broken piece on this part. Kevin