Ok. I made a concept for the workshop. Here it is. I used that Concept from the main workshop thread as a base, then added a water valve and half a cog. Not sure about the water valve tho.. Maybe this type would look cooler. Well see what workd best. Gonna try and record some modeling parts and whatnot:)
All in the title! Its obviously a WIP, first full character I've decided to do. Working heavily on anatomy, and clothing/accessories. More images to come soon.
Might be a little late, but I thought I would join in on the fun anyhow, wellm heres the high poly, it's a classic baseball bat with nails. Although I'm not sure I got the nail shape correct. Oh well, wire and solids for you. Uploaded with ImageShack.us and heres the link to my obj http://www.megaupload.com/?d=0LWXTUWB…
Alright, so I've been doing some on this third workshop. I'm not so pleased with the diffuse though, I need some advice. I know it's rough in some places, but still. I need to improve my texturing skills anyways.. I'm doing this Warhammer Online Concept Art. It's a spear obviously. Lowpoly+normalsmap+diffuse…
Hi, guys! This is what I´ve found on MyCryEngine.com . Is this still valid? And what about the SDK assets? I guess we are not allowed to sell a indi game with SDK trees and rocks for example. What about the shaders/materials? Thanks for your time, Oli
So I heard you can get away with inverting normals on higihpoly and baking an AO map to generate a thickness map. But I don't really know the details and still currently looking for how to exactly do this. Can anyone shed some light on this?