So I heard you can get away with inverting normals on higihpoly and baking an AO map to generate a thickness map. But I don't really know the details and still currently looking for how to exactly do this. Can anyone shed some light on this?
Heya, I'm using MT3 instead of SP/SD for baking as the results are incredible, is there a way to create a thickness map similar to SP's? Or does anyone know if Marmoset will add thickness maps soon?
Replies
http://polycount.com/discussion/180352/one-more-bakeable-map-type-thickness-map#latest
So yeah, I would like to have this feature on MT3 as well.
Thanks in advance