Zynga layoffs 2012 - 2013: 618 across 7 studios, with only Zynga Japan not reporting numbers. Electronic Arts layoffs 2012 - 2013: 916 across 17 EA-owned and EA-published studios, with 7 studios not giving numbers.
Regarding materials I now have a shader with colorizable rimlight, fake sss and hopefully other fancy things soon. Will post it later if anyone interested. Here with 512*512 maps two default lights and one Roboblitz skylight. Wooo.
about 500 polys and a 512 by 512 for now unless programmer tells me to scale it "the lids aren't THAT big of a deal for what you are doing." indeed it isnt,its for a police program, but i think ill do it either which way.
Good Evening, Does anyone have any good workflows or recommendations for creating a repeating/tiled texture that repeats only a portion of the texture map? So instead of using an entire 512*512 to repeat a texture, you can be able to tile just a portion of it, leaving the rest of the map open for texture sharing?
Hello all, This is an angel character I just finished who had her wings cut off. I'm still learning so any tips about anything I could have done better is appreciated. 2198 poly and 3951 tris. 2 1024 colormap 2 512 spec 1 512 alpha jason
freelance work wayforward games freelance work EA/armature personal project 2012 angry birds corporate video - keyframe studios personal project 2012 freelance work for pipedreams 3d looking for new contracts. Will be based in Nottingham from around May/June http://www.mikerusby.com/ contact mikrusby68@yahoo.co.uk
What a way to start 2012, its a sign, another year closer. http://www.dailymail.co.uk/news/article-2080859/Blackbird-deaths-Sign-apocalypse-thousands-die-2nd-New-Years-Eve-row.html http://www.reuters.com/article/2012/01/01/us-japan-earthquake-idUSTRE80003020120101
Hey guys, I just wanted to ask a quick question regarding Max 2012's new Peel tool. Namely, how viable a tool is it when unwrapping "hard" objects (eg. weapons, appliances etc.)? Edit: Another btb question: the mousewheel scrolling on 2012 appears to be somewhat temperamental, is there a fix for this?
Hyper 212 Evo should be more than enough and save some $$ You'll run into limitations with the mobo/cpu well before cooling becomes an issue. For ref, I was running a 3570K @4.2 with a 212+ in a Corsair 650D case. No problems at all!
@malcolm go into maya's script folder should be something like this %userprofile%\Documents\maya\2012-x64\scripts just change the 2012-x64 part for your maya version. find the file "texturePanel.mel" and delete it. marking menu back to normal