Hello! My name is Jaime Silva, I’m an enlightened game developer at ArcForged, where we build gamer communities around compelling characters, stories and experiences. I have created more than a dozen video games over half my life, with the biggest one on its way! There’s a huge backlash in the industry regarding the poor…
Maybe I misunderstood this from UDK but since they're separate pieces being driven through a facade script, shouldn't the lightmap be different for every piece that's being reused? After all if I had two props in a scene the lightmaps would be different depending on the lighting in the surrounding areas, right? Is it that…
Hello, I have been struggling with this blendshape issue. The mesh I blendshaped is flipping between left and right. * The blendshape input is already under the skincluster * The mesh is not freeze transformed * The scale is 1,1,1 * Other mesh I tried to blendshape is doing alright (example: the eyeballs), only this one is…
Hi I want to build my own toggle switch for lock selected and key slected or unlock , to do that i just simply want to click a button to toggle in shelf so that if i select any attribute of the object i should be able to lock or unlock just with a click rather than doing right cliock and lock selected..please help...
Hi guys, I've been having this problem for a while now and can't find anything on the topic. I have a scene set up with reflection spheres and they all should work properly. They all have a brightness of 1. All the standard stuff. I have a big issue with how the reflection captures react with my lights. For some reason,…
*Thank you to everyone who applied! We’ve successfully filled the position and are no longer accepting applications at this time. We will reopen the posting whenever we have new openings, so please keep an eye out for future opportunities. We really appreciate the time and effort all applicants put into their…
I think I would be too paranoid to buy it used, yeah, and thankfully money isn't a problem right now. Interesting to hear the 2080 Ti still has more vram and is better for us - I would mainly be interested in viewport speeds using heavy things in Substance Painter or UE4, and possibly rendering and baking with Cycles for…
@ Spitfire - For sure. I saw the concept and was like "oh! oh! non square sci fi hallway" Thanks for taking a look. @ Chrisradsby - Thanks for checking it out! I have been looking around for stuff that might make sense in the hallway, I have a few ideas but we shall see :) Continued working on textures. Playing around with…
Hello, 1. Not at all. If the player can't see it and it doesn't cause performance or lighting issues, it doesn't matter. 2. Double sided materials are slightly more expensive, but IMO worth it if it means you don't have to manage double sided geo. Using both at the same time would be completely redundant. Note that in VR…
Ok so here is the render of this character that i am building a skin material for. Im using mr sky and sun with an mr photographic exposure control as well. Right now im working on only the lighting with a standard material and for some reason im getting these very strange linges that look like almost parts of my…