Hi guys, I've been having this problem for a while now and can't find anything on the topic. I have a scene set up with reflection spheres and they all should work properly. They all have a brightness of 1. All the standard stuff. I have a big issue with how the reflection captures react with my lights. For some reason, even a default static spot light with nothing changed still comes out really bad after the bake. (reflections are way too bright from a low camera angle). But then stationary lights are okay... Please help
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If you want correct reflections you need to use planar reflection. But it has substantially more impact on performance.
Also, your scene has waaaaay too many reflection spheres. As they overlap and you move the camera around, reflections on surfaces will smudge and appear out of focus. Try to use less reflection spheres with big radius.