Latest: I've had an idea for a Laputa/Skies of Arcadia style floating castle scene. I want the castle to be inspired by (but not be a direct copy of) the Portuguese royal palace at Sintra: a castle built in the late 19th century in the romantic-nationalist style. The Pink bit on the right is the bit that interests me. Also…
Hi all. Suppose I am modelling a hard surface (not to be deformed) model for the real-time engine. The ngon below has been created by the bevel tool Maya 2018. I know for a fact that it will subdivide correctly. Question: Do I have to clean this ngon for the final model? if so - will the clean up tool do it just right or i…
Hello recruiters / polycounters! My name is Jake, and I'm a 3D Environment Artist that specializes in stylized hand-painted textures. I am open for opportunities regarding paid freelance and full-time jobs. Feel free to take a look at my work / portfolio site and shoot me an email or message. Entire Portfolio:…
Hey guys I would like to share some recent 360 panoramic hand painted skyboxs I did for World of Warcraft 7.3: Shadow of Argus. I have had a lot of fun and learnt a lot on the project. This is the first one I did for Krokunn. For 360 panoramic view and video please check out my artstaion:…
Hey there! I'm working on a small project for a mobile game and I want to use a hand painted look to a hardsurface model. However I'm having trouble tackling the workflow and I'd love some advice on UV layouts and the process I should best use here. Here's a paint over showing the type of effect I'd like to achieve (It's…
emulating others people work for education is fine, even flattering so don't worry about that just note you are learning to make reality off a representation, (copy of a copy) So no one wants you to look at a texture and replicate it, not from an integrity stand point but as a model for learning. The paint overs/examples…
Hi guys, whoever has already tried the demo and want's to try the updated version just write again to: sales@pux-3d.com Please specify that you need a second serial and we will be happy to send it to you for another evaluation. Regarding the workflow fo games, It depends. Usually you want the most optimized poly count as…
Looking for an environment concept artist that has an eye for hard surface or architectural detail. This is a small contract that will consist of a couple of paint overs of 3d assets and a handful (2-6) of line drawings over 3d proxy assets. The concepts are intended to help environment artists model and texture the…
Hello! I have recently started creating hand painted textures, following 3D-motive's tutorial. I find it really fun and would really like to move on by creating tileable textures. I have watched the tutorial where you learn to create a grass texture, but i dont believe i can use that workflow when creating a texture…
Hello Polycount I'm doing a sci-fi hand painted tutorial in 3d coat and I have an issue with a brush. I have the same brush settings as the guy in the video but his results are way different than mine. When he lets go of the pen his brush doesn't stop right away but if fades off a little bit. Second this is whenever he is…