Is there any tool similar to these two: http://polycount.com/discussion/189129/amt-mesh-blend-tool-for-maya-inspired-by-polystein-kit http://pushingpoints.com/v2/the-pushing-points-polystein-kit-for-modo/ But for kitbashing in Blender?
Hey everyone! :) Just finished up this project created in Unreal Engine 5. This one ended up being more challenging than I initially expected, especially when it came to getting materials like snow/frost to read correctly and working with decals. That said, I learned a ton throughout the process and I’m really happy with…
anyone tried it? and how does it compare to 3ds max? i'm using 3ds max and zbrush right now and 3ds max is just too expensive for me to keep paying for it when blender has it all. if you are using it, have you run into any issues with clients or something like that?
Hey Guys! if anyone is interested in learning animation in Blender I recently published a few rigs for it on my gumroad, two of them are Beefy and Bony rigs that are originally for maya, and also my cartoony Deadpool one, at a very very very low price check them out www.gumroad.com/lucianomunoz also check my website…
Hello, I have baked some normal maps in blender. Do I need to invert them before exporting to cryengine. I have imported them without modifying and looks like the bump is inverted. Thanks