anyone tried it? and how does it compare to 3ds max? i'm using 3ds max and zbrush right now and 3ds max is just too expensive for me to keep paying for it when blender has it all.
if you are using it, have you run into any issues with clients or something like that?
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thats why i'm asking.
Probably depends on what you are doing. I am just providing finished video assets for commercials, so there won't be a lot of format incompatibility issues. If they are using FBX a lot you might run into trouble. I've actually had way more trouble with gimp as a replacement to PS than Blender as replacement to maya/max. (Krita has been a savior - it's the only one that deals with PS smart layers okay).
Blender FBX is so much better since the recent update, I have not have any problems with it. Or at least no more problems than I would with 3ds max or maya FBX exporter
thank you for responding, that's great news. i don't mind photoshop, it's reasonably priced as opposed to 3ds max.
i'm hoping character and hard surface guys would join the discussion too.
again thanks.
I've used modo extensively for my high/low/uvs, but deliverable files have always been in Max or Maya.
Though again it depends on the studio, smaller/indie studios are probably fine with getting objs from blender.
aw damn. i guess no switching to blender. thanks for responding, helps a lot.