Hey, I was looking around for some other mudbox materials, and I can't seem to find any. The ones that come shipped with mudbox don't please me all that much. I'd love the bronze material that zbrush has. Although I doubt it's available in Mud. If anyone knows of any, that would be great! :)
Sorry Lukas for late reply, Did you get your answer from Avis reply? Your custom materials are not stored where you save them, you need to copy the XML file and the two jpeg thumbnals in order to view the material. When you paste your materials you Should paste them in…
i see the spinners from some of my materials have been highlighted in red and got mistakenly animated, how do i deleted this material animation? does anyone here know?
I made a transparent material but I cant get light to pass through it from one side to the other. Does anyone know if there is any trick to making lightmass work with a transparent material?
I did some searching online for why I'm getting the; no material assigned, ignored error. Mental Ray for Maya simply ignores as the error states, the object. I've applied the same material numerous times but the object doesn't render ?
Another quick question on Blender: I have been searching for a way to expose material graph input nodes to material property view, but only find solution that use node group as a workaround. I know we can "drill down" and find these input nodes eventually, and it's fine for simple graphs, but ideally I want to expose them…
Is there a way to change the scale of a whole smart material or smart mask. Different objects need different scales of effects. When scaling a smart material you need to adjust each layer, tiling, generators separately. One slider to scale all the layers and effects would help a lot. Does object scale influence the size of…
Hi! The source data for the megascans are actually .pat files, the values for each material is stored in xml-files at users/public/quixel/suite/script/presets/materials/megascans But all those values can be tweaked in the suite, to tweak the gloss you simply go to the gloss tab and click on the reflectance value and select…
Is there a way to export a material and import it for use on another machine? Right clicking in the content view on the material and exporting seems to work but then re-importing fails, I've tried the various file types .T3D etc
Not sure how it's called exactly, multi-material maybe. It's what I described above, you just have the add the different materials to your mesh and then apply each material to the faces in edit mode. Nodes are setup individually for each material, they don't influence the separation,