I'm on Maya 2022.1, and the MtoA Arnold Integration. I was working in the hypershade window and toggling between Arnold and the other rendering engines, and I got an error: // Warning: [gpu] device 1 is out of range // I did a google search to figure out what it means but there are no results with that specific error. I…
To answer your latest question yes, the seams do still show up without the normals applied. So here are my UVS, I chopped off the unnecessary part of the UV maps to save some space. The top UV section are the UVs that I used to paint my diffuse, generate normals etc. The painted red chunks are where you see the seams in…
So beware... i read that the AMD ryzens might be 2 times SLOWER than intel in applications that are using some "AVX instructions" set. Which im not sure what if any application use it (i know about one "mainstream" that does)... citation... :"...Ryzen's support for AVX instructions is 128-bit in nature, meaning two cycles…
Hey there! To give you an idea as to how I started off, I began by deforming a dynamesh sphere at the default resolution (32, I believe) and began trying to sculpt the muscles as related to the torso until I was relatively happy, resetting the poly flow via dynamesh as needed. Next, I would start extruding out the neck…
I kind of like "Quarters From Heaven Video Arcade" for an arcade title, but such a play on an old reference may not fly with the young arcade crowd. As far as pushing normals and getting better bakes, I can say this: - I find it easiest to make the high poly first, then build the low poly around it. I find it saves time,…
Oh I "saw" this topic, when I saw the name I thinked about "real" 2D (like the first image of this topic) so I haven't read the topic... Shame on me... Thank you, thanks a lot, it's almost perfect. It would be perfect if : -The camera follow the character instead of the crossair (I don't like when the character is on the…
I'm getting frustrated trying to render out AO maps from 3ds max 2010 to be used in texturing. The quality of my renders are not what i'd expect.Some areas are too dark, details not clear enough, unwanted shadows... I do have some over-lapped parts but those I can live with and edit. I've tried using both light tracer and…
I thought from this Nvidia writeup, a engine creator could use the OUTPUT red and Blue channel to contain more vector information that the OUTPUT green channel missed. I am not having any confusions about the swizzle of red and blue in the original file to green and alpha in the output dds. As in like the blue or red…
Hey guys, i recently completed the VG remix low poly contest (diablo 2 infernal gate) but was amazed and inspired by Daniel Duys god of war concepts and products http://www.polycount.com/forum/showthread.php?t=123832 so i wanted to try my hand at one like that style but with pirates of teh carribean. I am thinking the…
Hi. I'm doing the Pale Man's room from Pan's Labyrinth for my uni project and I think it reached a point where I don't feel embarrassed posting it here. I'm kinda following the the design from the movie but I added some of my own changes like the pillar design. This is what I have so far. I used Maya and Zbrush for…