This would be my first 3d competition I've ever entered. Hoping it's something I will have the time to finish, gonna do my best to finish anyway. It'll be just myself entering. I want to do the environment based on a sorcerers throne. I mainly want to just go nuts in zbrush for this environment. I plan to do some modular…
Link: http://steamcommunity.com/sharedfiles/filedetails/?id=361007639 Please see the fourth image to understand the numbering! 1 - Mudbox is an effective way to create complex details, like the embossed effect in metal and wood. All images of the weapon use the workshop_workbench ingame renders except this image. I render…
Hello everyone. I was very pleased appearance of new seam termination function, but did not expect that it will cause new problems. Every time I create a new project or re-import color map DDO fails to complete the process on that stage (pic.) I've tried to change a background color or completely remove it and use a random…
XCOM 2 uses a fairly modified version of UE3. It procedurally generates the maps your guys fight in by arranging random, modular map segements in a pre-defined arrangement. I'm curious about how the lighting for a level would therefore be achieved. I'm more familiar with UE4 than UE3, but the technical limitations of…
mmm, yes and no. When I said elegant and without hassle, what I wanted to say is that for me to have max at an "optimal level" I have to hack the Sh#% out of it with plugins and utilities, etc . In xsi I can open it and start working without worring about constant viewport lag, 3ds max screwing stuff one version after the…
Hey man, I worked on an alien scene awhile back, here's the thread: http://www.polycount.com/forum/showthread.php?t=65374&highlight=aliens+hallway&page=3 Here's my website where the final product is: http://www.lincoln-hughes.com/Pages/alien_eggs.html Thought those might help a little bit. The hallway looks a little weird…
Hello and welcome to Polycount :) The scene itself looks pretty promising but as sybrix already stated you got some serious issues in it. Fortunately the most of it are minor tweaks and not really hard to do. The most time consuming thing you have to fix are your texture seems, dig a bit deeper into UVing and try to hide…
While I agree that working on something else for a bit (preferably something smaller and quicker, as to you can bang it out complete with polish before you end up fiddling and second guessing too much) can help when working on a large project, I just wanted to chime in and say knowing when and how to finish a project…
Really, I don't think it is at all unusual that I didn't read the journal article. It isn't online, and only specialists or schools have subscriptions to the journal. The problems I was pointing out are obvious from the abstract anyway. Also, the person who did the study didn't indicate that she found it particularly…
Project Cyberpunk Racing I’m currently working on updating my portfolio. My current project is for the general audience. I plan on having a Character and Vehicle for the initial design. So that I can try and tell a story. This document is to help me keep track, and have all the list of features I hope that can make it into…