Well I have this model on my computer, I've made it a long time ago, Jagdpanther WWII german tank. I'm not gona finish it so I might as well show the model.
Hey guys, I am new to modeling, especially in 3DS Max. I would love some feedback on a prop I am modeling: Its suppose to be a weapon crate from Borderlands :)
Some cool models... I think I like some of these better than many of the Q4 models. http://www.worthplaying.com/article.php?sid=33650&mode=thread&order=0
I am working on a balrog model in my spare time. I did a quick render and concept from the 3d model first and now continuing with the model itself. C&C are welcome..
Hello Guys, This is a model I created in Maya. Please give your precious feedback and let me know what do you think about it. Below is the reference on which this model is created.
Hi guys! I created the model of sword with the 3 parts( blade, garda and handle) and before combine it`s looks good, but after combine appear a problems. How i can to fix this?
Normal maps are meant to override the shading, but generally, yes; you want a good low poly to get clean, predictable bakes. If your low poly model also has smoothing errors, you've likely got some underlying geometry issues that are independent from how you baked it. And if you're deriving your high poly from the same low…
Hello, I'm having an issue with texture baking in Marmoset Toolbag. When I bake my high-poly model onto my low-poly model, I'm experiencing an offset of about 2mm in certain areas. Can anyone help me troubleshoot this issue or suggest potential solutions? Thanks!
Hello Polycount!! I am slowly learning new things with 3dsmax :) and i am loving it! I am here today with a small Favor to ask, This is the first image of the model, It is a front view This is a back view of the Model This is a Top view of the model This is a Bottom view of the model The next 2 images are Random angled…