Hey all, as you can see I am a new "face" here so I hope I can fit into the crowd, or cause some havok, whatever comes first
Anyways a little about myself before I post my work, my name is Jason Lavoie, I am 16 years old, I have been modeling ever since November 2003, and I am loving every minute of it. My MAIN goal is to complete college, and hopfully get a job in the Gaming Industry as a Character Modeller (or a modeller in general, but I do enjoy character modeling).
Ok so, here some things I have been working on, they are chronologicaly in order:
Tommy "The Hammer" Malone - Part of a small personal project.
Futuristic Samurai - Was inspired by a GW figure, and decided to model it.
Subordinate and Guard - These 2 characters I have been working on for a "consol like" RPG mod for HL2.
Goblin Warrior - This guy is for a community based game dubbed "Open Frags" for now. The concept artist had amazing skills, and hopffuly I brought his concept to life.
Toegee - This guy was probably my biggest personal project (Still working on it) It was a way for me to practice my texturing, modeling, and rigging skills. I still have a lot planned for this guy, my first true texturing attempt.
Marine - I was inspired by one of the concept art done by the artist at Project Hull Breach, a hl2 mod (very promising mod) This model in my mind was prbably my first big step into modeling, and I still think it is one of my better ones.
I hope you don't mind me posting all my stuff, I would like to have some crits from al you guys and girls, cause I know polycount has some GREAT talent
Hopfully I cna learn from all of you
Jason-Lavoie
scooby_doo_jay@hotmail.com
Replies
I'd say they lack interesting proportions and they feel too much like face extrude,
b1ll
Im not a fan of Toegee. I dunno, I just think that the design is a little strange. Sorry If its your big project! And Im not sure If the style of execution is meant to feel stylized or something more realistic. Either way, those colours are a little gaudy. The orc looks pretty nice, but I think you'd run into problems rigging him with that widespread stance. The guard and the subordinate look decent aesthetically, but it looks like theyre not too efficient. There seems to be a lot of detail in places that youd never appreciate it. Bolts on his boots for instance. And yeah, as KDR says, its tri count thats important, not quads. So make sure thats what you're counting. It certainly doesn't seem like it. And why does Tommy the hammer have no eyes? Samurai guy feels a little squat too, like his head and his boots are way too big. Decent stuff tho man. And you have plenty of time to improve Keep at it.
EDIT: Sorry, I missed somthing. The reason why the gangster has no eyes is 1) I really suck at texturing, and I just coun't get the eyes righ 2) because this is an rts model, and the hat is blocking the eyes most of the time, I just thought it would make him look a bit cooler, bad ass a bit if he didn't have "eyes" but just a shadow
Hey b1, could you explain more, I don't really know what your tlkaing about the face exturde, do you mean it just looks like I have extruded everything?
And about the poly counts, I am sorry about that, I am trying to get use to saying tris, shouldn't be hard I know, so don't pay attention to those
Thanks for the crits guys, although they were down to the point (i really like that) i have never been able to learn from a crit if it is only "Good job, looks sweet" or "it sucks" kinda thing.
Thanks again!
You have some really nice models, Your texturing still needs some work,but you came to the right place to learn. Welcome to Polycount!
Keep practicing and enjoy your stay. And keep working on the textures.
I will try my best to improve, thanks for the warm welcome everyone
Yeah ytou mean like modeling armor sepertaly etc. like that? I am not comforabtle with HIGHER poly models yet, i find my comfort zone in like the LOW poly to mediam poly regions But I will certainly try
(This is the only shot I have of it, besides the finished model http://members.shaw.ca/chadpearn/portfolio/almawire.jpg )
Welcome to PC.
I like the guard the most.