How do you guys deal with prefabs not keeping the model as a model but instead taking all the mesh names and then working from there?
For example make a model with several meshes in, use the model in a prefab then add some more meshes to the model and the prefab dosen't care. Or worse still change the mesh names in the 3d package and watch the prefab fail to find them.
I have to keep the "prefab" in its pre-prefab, game object state in a different file and make sure I don't save it once I've linked it up. It's really annoying I feel like I'm doing something obviously wrong. :poly127::poly127::poly127:
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Then when you add the model to a prefab it takes all the current mesh names and relinks to them to the prefab so it will no longer update when you move, add, rename, delete things inside the model files (although it will update mesh editing)
It also annoyingly now handles the default rotation offset models with only one mesh in differently to models with more than one mesh so when I go between the two states (I do quite often) it breaks the positions