for the last month or so i've been working with a few other guys on a little mech RTS in Unity. we're aiming to have everything done by the end of april. i'm the sole artist on the team which means i'm doing all the env stuff, all the mechs, UI, particles, etc. spent the first couple weeks grounding the style and setting…
https://www.core77.com/posts/96607/The-NeRF-Method-for-Creating-3D-Models-from-2D-Photographs What do you think guys? Is it possible that in few years many 3D artists will loose their jobs? Soon or later?
I'm not an environment artist but here's my 10 cents. I think your website is pretty spot on in terms of design. Very simple navigation and images are nice quality and loaded for me pretty fast. Some of your pieces though just aren't up to par for getting a job. I would say if it's not comparable to the good stuff floating…
What is your goal/objective for a career in games? The objective on your resume does not tell me what your specialty is or what you want to do. I see a very generalist skill set, all of which are at a moderate level of skill. I think the major thing is, you have a bunch of okay work, nothing that blows my mind (the book of…
Edit: updating 1st pic here with latest screenshot: --Original post below : -- Personal project, work in progress : all major parts are in, but looking for C&C on what to improve and to polish mostly texturing and lighting. The main idea was to have some fun with sci-fi designs, and practice modularity : the corridor part…
Alright, i saw these or a similar one on a tech channel they spoke of how accurate and stuff it is, i am not a camera guy or anything i just know they are insanely expensive. Hope it turns out the same as irl if that is the goal, near project to watch, will be checking in from time to time just to see the progress but…
The subtool I'm using has multiple uv patches so im trying to use the multimap exporter for its UDIM feature, but multimap exporter keeps writing tifs that I cant open in photoshop. Has anyone encountered this issue before?
Here's a project I'm working on that requires very optmized assets (needs to run on a chromebook) and i cant have realtime shadows. I was wondering if you guys had any feedback on how to improve on the visuals/style, I'd love to hear it, i've been staring at it too long and I'm not sure what to change first.…
Hi my question is why must the model be triangulated why not use it just the way it is done without having all the triangulation would that not save performance speed?