Revel wrote: »
Quick question; how would you normally do this triangulation in Max?
Vig wrote: »
With it as a modifier, you can remove it at any time and it goes back to being quads. With the convert method, hopefully you don't save it as tris, or you remember to undo it after you've exported.
Prophecies wrote: »
Normally what I do to triangulate a mesh: Convert to patch > convert back to editable poly. Bam.