I like the concepts. Anymore I don't think any specific polycount can be 'best' for a portfolio. I think it's more of what you're aiming at the piece being for. There are jaw dropping models in the low-poly thread at under 500. On the far end of the spectrum you could go 100,000 for a high poly to bake or for cinematics. I…
These are a bit r/firstworldproblems but here you go. So I'm working all morning with symmetry turned on and while some maps are baking out I go for a wash and a shave. I start from the outside and when I get to my nose I have split second of sheer confusion and disappointment because the other side of my face hasn't been…
Thought I'd have some fun and do a low poly of my favorite game character of all time MEGAMAN 2! (US box art edition). I was hooked on Final Fantasy 4 for the DS when I first started it, thus his proportions are sort of a weird anime-style. Right now I am having trouble with finishing up the texture. I want it to look the…
ok so its been a LONG time since ive sculpted with mud 1, so it took some getting use to with the controls and short cuts and such again...but its been so long that basic things have just been forgoten or just confuse and scare me mainly I cant figure out for the life of me why my wacom tablet isnt being picked up with…
What happens when a rocket-propelled mouse hits an elephant? Is the elephant scared or just a bit distracted? Can you see an assassin jump from the shadows? He leaps through the air towards the unaware victim and his mother calls on his mobile phone. What then? Yup, these are things you think about when you make games. If…
As hot as DE:HR looks, lets face it... It will be raped in the RPG elements and dumbed down a lot. Thats just the world we live in, you can't make games for the hardcore because they won't sell (Though nobody ever tries?). Thief 4... Well it needs to have a bit of open endedness really. I liked the idea of having a city,…
oh c'mon now. analyst projections - says it all. look at avatar the game as one of the more successful recent tie ins. 1.7 million sold on three (four with DS) platforms. with a movie tie in in the PS2 days you could have ended up with that alone on one platform and perhaps sell another half of that on the gamecube. open…
I have the same opinion- I think custom guide UVlayouts are the key and an important role of uvLayouting because of readability, stack, mirror+stack, mirror tilemap (i.e DS, low poly stuff) and lots of other technical cases. from the official website along those many bloated marketing texts: auto-rescaling = normalize…
THe iphone is an over priced toy for Hipster teenage girls who cant use the oh so complicated yet extremely simple UI of an Android phone.How did it make that list?!?! Id put Monopoly before that thing. The DS's and PSP's or GBA are the ones that shaped gaming on the go because there made for gaming on the go not a…
Thats what I think games are mainstream games are refusing to develop and evolve. You've got the AAA games which are archaic and based on ten years of the past, their mechanics and whatever. New people find them unfathomable boring, inaccesible, the existing audience know they've played them already, get fed up. Not even…