I wish I was Gir. This is the point however where I ask you to adopt a friendlier tone please. You are entitled to your opinion as much as I am but pontificating without bringing forth evidence does nothing but paint an unpleasant picture of you, which, in this industry, is a luxury no one can afford. Hematite: Galena:…
And incite panic in people when they had no evidence yet that anything other then hackers were able to penetrate there security wall? People got up in arms when the PSN was down for a day. It took them until Monday to know the extent of the damage with information possibley being taken. You think it would have been best to…
A lot of info, yet i am none the wiser. This feels like a undercover add. You know, an add that goes undercover and pretends it is news or useful information. I bet no one finds this informational (as in not marketing blab). More useful - or believable as a post written by someone that uses the service of these fine…
lose the film grain, post processing on the images. People want to see your modelling and texturing, not the funky things you can do in post. At best, it distracts from what you are capable of, at worst it makes people wonder what your are trying to hide/compensate for. My suggestion owuld be, if you are wedded to the…
Hey rollin, I think the new test is pretty cool but if you are going to treat each image as a giant thumbnail that takes you to the full gallery of related images then I think that needs to be more apparent. The little "more info" button is small and misleading, it doesn't really tell me that im going to see more pictures,…
Nice work. You should put this info in the website. Not clear when I go to the page for an individual asset. Also would be nice to see some kind of preview for what each of the PBR textures looks like (e.g. a 1x1 closeup crop or something).
Hello, i have been given a quite a complex model created with photogrammetry (or videogrammetry i think) and it's quite a mess. I have an fbx and 40 diffuse maps that go with it. My model has 40 different UVs if i understand correctly. What i want to achieve is to get it into zbrush, pass the diffuse info into polypaint,…
Hello everyone. I have been doing a lot of 4k gaming lately (and loving it!!) But it it got me thinking about the optimal workflow for getting the best performance and highest fidelity when creating my own levels. I Know the basics about creating game art but there has been some different ways of creating stuff lately with…
Two more problems that are usually easy to fix: search for QNAN and #INF and replace with a 0. Sometimes Maya gets an infinite number (the second one) - and the first is not a number. You'll see a camera transform in the .ma file that's like: 23.QNAN so if you replace it with a zero it will work.
LightBox Interactive is currently hiring for the following position: Senior 3d Artist: Grizzled veteran? Do you have a stable of great games under you belt. Got some war stories about previous production cycles? As long as you are not yet too jaded and overly cynical and youre a fantastic 3D artist we want you to join our…