LightBox Interactive is currently hiring for the following position:
Senior 3d Artist:
Grizzled veteran? Do you have a stable of great games under you belt. Got some war stories about previous production cycles? As long as you are not yet too jaded and overly cynical and youre a fantastic 3D artist
we want you to join our team!
Responsibilities:
-Oversee external teams and critique and evaluate their work.
-Direct and refine a cohesive visual style across a broad range of 3d assets.
-Understand production processes and clearly communicate them to others.
Qualifications:
-Has experience creating high quality models on a number of shipped games.
-Expert level knowledge of Maya and Photoshop.
-Experience with other modeling packages like Mudbox or Zbrush.
Bonus skills:
-Lead experience on a previous game.
-Understanding of advanced shaders and creation of source maps.
-Strong understanding of how content creation impacts real time engine performance.
Submission Info:
If you are interested in joining our team and you feel you meet the requirements listed above, please send a copy of your resume and a link to your portfolio or reel to
jobs@lightboxinteractive.com.
About Our Studio
LightBox Interactive, inc. is a new independent game studio founded in January 2009 by former team members of Incognito Entertainment. We're a small and dedicated team of experienced developers that have been making games together for 10 years.
We care deeply about all aspects of our craft - from the fun creative process that fuels the development of great games for our fans, to the the efficent production practices that ensures the delivery of a great product to our publishers.
Our team is comprised of members that made significant contributions to the games Twisted Metal:Black, War of the Monsters, Warhawk and all of its expansion packs. We're currently engaged in a multi-year, multi-title parternship with Sony Computer Entertainment America developing games for the PlayStation family of platforms.
We are currently located in Salt Lake City Utah but are planning a strategic move of our studio to Austin Texas in the fall of 2009 to take advantage of Austin's creative culture and its well established game development community.
The team thrives on its rabid enthusiasm for making AND playing games. It is this passion that helps keep our studio's attentions keenly focused on our game's fun-factor and at the same time, pushes us as a group to break through the barrier of conventional thought.