Is this thing accepted from studios? I want to model/sculpt a hard surface in Zbrush and later use that for retoplogy and to be used in animation. I really like how Zbrush handle hard surface, it is 100x better than Maya. So i was thinking, can i use Zbrush apart from character to sculpt also hard surface? Like mechanical…
Just wondering anyone else tried using zbrush from start to finish for hard surface modelling, I know there is a tutorial at DT for it. But who here uses it for there hard surface modelling. Starting there base mesh in zbrush and finishing it all with just zbrush.
Ivy Generator WIP. -Point and click spline modeling. Every time you click, the script will trace to the nearest visible surface in the scene and place a point there, and then offset that point based on the surface normal of the hit. -the surface of the ivy, no matter how thick, will always conform to the surface in a way…
if you feel like you're falling behind, keep a journal so you can see the rate of your progress. You might find that you're actually accomplishing more than you think. Also with hard surface stuff like this, the last 10% of polish is really important; a darker cyberpunk, neon-lit alleyway could be a better composition fit…
I'm making a moth particle with a sub-emitter intended to look like the moth lands when the first particle collides with a 3d object in the scene. It looks fine when it lands on a flat surface but on an uneven surface like this sphere, the moth lands flat and hangs in the air unnaturally. How can I make the particle align…
MESHmachine is a blender mesh modeling addon with a focus on hard surface work without subdivision surfaces. https://www.youtube.com/watch?v=5hvusH1QrRc Out for Blender 2.80 now! Fuse, Unfuse, Refuse Plugs Available on Gumroad. Comments and questions are appreciated!
hey hey.. im currently workin on a high-p piece that will require a rectangular inset on a curved surface.. my problem is that i cant find a good meshflow to make this look right w/o pinching. take a look at these example pics: 1. flat surface = inset looks right 2. curved surface (well kinda but u get the idea..) surface…
Gotta agree with Mik2121! :) Also, if possible, I'd like to see some different kind of hard-surfaces: for the moment, we did "mechanical" hard-surface. What about "electronic" hard-surface? For example: